KoboldCpp
One self-contained executable that runs models on your own hardware. No install, no account, no service.
Last verified Uncensored AI
What is KoboldCpp?
KoboldCpp is a single self-contained program that loads a GGUF model file and gives you an interface to write with it. Unlike a front-end, it is both halves at once: the thing that runs the model and the thing you type into. Built on llama.cpp, it offers chat, adventure, instruct and storywriter modes, and it reads Tavern character cards so characters are portable.
At a glance
| Category | Uncensored AI |
|---|---|
| Pricing model | Free |
| Starting price | Free |
| Free tier | YesThe whole program. No paid version, no account, no service to subscribe to. |
| Free trial | No |
| Card required at signup | No |
| Account required | No |
| Payment methods | Card |
| Platforms | Windows, macOS, Linux, Android |
| Generation modes | Text chat, Character chat, Text generation |
| Content filtering | No documented output filter |
| Age policy | None stated |
| Position on minors | Not applicableRuns on your hardware and receives no user content. |
| Data retention | The program runs on your own hardware and the model runs inside it, so prompts and generated text never leave the machine unless you deliberately expose the API to a network. There is no vendor, no account and nothing transmitted, which means no retention period exists to publish.source |
| Trains on your content | No |
| Deletion on request | Self-serve in account settings |
| Anonymous use | Supported |
| Company | KoboldCpp project, maintained by LostRuins, Not applicable, open-source project |
| Last verified | by ClickTugger |
Product identity
| Official name | KoboldCpp | Verified |
|---|---|---|
| Operator | KoboldCpp project, maintained by LostRuins | Documented |
| Jurisdiction | Not applicable, open-source project | Documented |
| Website | github.com/LostRuins/koboldcpp | Verified |
| Also known as | Kobold Cpp, KoboldAI Lite, LostRuins koboldcpp | Verified |
Who it is for
People who want local generation without assembling a stack. There is no install step, no Python environment and no separate backend to configure: you download one file, point it at a model and it works. It also suits anyone who wants long-form writing modes rather than only chat, which most local tools leave to a separate front-end.
Who it is not for
Anyone without hardware to run a model on, or without the patience to pick one. Model quality is entirely your choice here and a poor pick produces poor writing that is not the software's fault. Anyone wanting images, voice or a companion with memory across devices should look at a hosted product instead.
Pricing
Nothing. The llama.cpp and GGML libraries underneath are MIT licensed and the bundled KoboldAI Lite interface is AGPL-3.0. There is no paid edition, no subscription and no account. The only cost is hardware you already own and the electricity to run it.
The whole thing is free. There is no tier structure to compare, no trial that expires and no feature held back behind a payment. Models are downloaded separately and the widely used ones are free too.
| Tier | Price | Includes |
|---|---|---|
| Free | Free |
No paid edition exists. |
Refunds: Nothing is sold, so no refund terms exist.
Signup friction
There is nothing to sign up for at all. No account, no email, no card. You download an executable and run it, which makes this one of the few genuinely anonymous entries in this directory.
- No card at signup
- No account required
- Anonymous use supported
Platforms
Windows, macOS on Apple Silicon, and Linux, plus Docker, Colab and Android through Termux. It ships as a single executable with no installation, and it runs on CPU alone, on GPU, or with layers split across both depending on how much memory you have.
- Windows
- macOS
- Linux
- Android
Feature matrix
Absence of evidence is not recorded as absence of a feature. Anything that needs an account to confirm is marked not tested rather than "no".
| Text chat | Yes | Documented |
|---|---|---|
| Character chat | Yes | Documented |
| Image generation | Not offered | Documented |
| Image to image | Not offered | Documented |
| Video generation | Not offered | Documented |
| Voice | Not offered | Documented |
| Web | Not offered | Documented |
| iOS | Not offered | Documented |
| Android | Yes | Documented |
| Desktop | Yes | Documented |
| API | Not offered | Documented |
| Runs locally | Yes | Documented |
| Long-term memory | Needs an account | Not tested |
| Group chat | Needs an account | Not tested |
| Custom system prompt | Needs an account | Not tested |
| Model selection | Needs an account | Not tested |
Privacy and data
It does not send anything anywhere. The model runs inside the same program you are typing into, on your own machine, so prompts and output stay in local memory and in whatever files you save. There is no vendor holding a retention policy, no training pipeline and no account to delete. The one caveat worth knowing is that it can serve an API, and exposing that beyond your own machine is a decision with consequences you own.
| Retention | The program runs on your own hardware and the model runs inside it, so prompts and generated text never leave the machine unless you deliberately expose the API to a network. There is no vendor, no account and nothing transmitted, which means no retention period exists to publish.source |
|---|---|
| Trains on your content | No |
| Deletion | Self-serve in account settings |
| Privacy policy | Read the vendor policy |
Privacy disclosure
| Trains on your content | Stated: nosource | Documented |
|---|---|---|
| Account deletion | A control in the account | Documented |
| Deletion control seen working | Needs an account | Not tested |
| Chat export | Needs an account | Not tested |
| Usable without an account | Yes | Documented |
| Payment methods disclosed | Yes | Documented |
What the vendor lets you know before paying
This measures disclosure, not quality. A good product can document nothing, and that is worth knowing separately from whether it is any good.
| Price published | Yes, from $0source | Verified |
|---|---|---|
| Operating company named | KoboldCpp project, maintained by LostRuins | Documented |
| Jurisdiction stated | Not applicable, open-source project | Documented |
| Retention period stated | No period givensource | Not documented |
| Training policy stated | Yessource | Documented |
| Refund terms published | Yes | Documented |
| Content policy published | Self-hosted, not applicable | Not documented |
| Position on minors published | Not applicable | Not documented |
Content policy and safety
KoboldCpp documents its output filtering asno documented output filter, and its age policy as none stated.
KoboldCpp does not offer clothing removal from photographs of real people. ClickTug does not list tools that do. Its stated position on the likeness of real people is that documented consent is required.
What the vendor prohibits
- Nothing is enforced by the software, which applies no filter of its own
- What a session refuses depends entirely on the model file you loaded
This is a model runner. It contains no content policy and cannot enforce one: the behaviour you get belongs to the GGUF file you chose, and the responsibility for what it produces sits with you and the law where you live.
KoboldCpp runs on your own hardware, so it receives none of what you generate. ClickTug does not require a minor safety policy or an acceptable use policy from a tool that never receives user content, because there would be nothing for such a policy to govern. Any optional hosted tier is a separate service under its own terms.
ClickTug verdict
The shortest path to running a model on your own hardware, and one of two entries here with no vendor at all. KoboldCpp is a single executable that is both the model runner and the interface, with chat, adventure and storywriter modes and Tavern card support. Nothing leaves your machine, so there is no retention policy, no training question and no account to delete. In exchange it enforces nothing: the behaviour you get belongs to the GGUF file you chose, and there is no support, no warranty and nobody accountable.
Strengths
- Free and open source, MIT underneath with an AGPL-3.0 interface
- One self-contained executable: no install, no Python environment, no separate backend
- Runs entirely on your own hardware, so nothing is transmitted and nothing is retained
- Storywriter and adventure modes, not only chat, which suits long-form writing
- Reads Tavern character cards, so characters are portable between tools
- Runs on CPU alone if you have no suitable GPU, with partial offload in between
It removes both the vendor and the assembly. Other local setups need a runner plus a front-end plus configuration between them; this is one file that is all of it. Storywriter and adventure modes make it better than most at long-form writing rather than only chat, and Tavern card support means characters made elsewhere still work.
Limitations
- Applies no content policy, because the software contains no model of its own
- Output quality is entirely a property of the GGUF file you chose to load
- You need hardware capable of running a model, and some judgement about which
- No support, no warranty and no operator to hold responsible
- Exposing its API beyond your own machine moves the privacy question onto you
Nothing is enforced and nothing is guaranteed. The software applies no content policy because it has none to apply, quality depends entirely on which model file you picked, and there is no support and no warranty. If you want a product that decides anything for you, this is the opposite of that.
Hands on
KoboldCpp is the answer to a question the rest of this directory cannot address: what if there were no company involved at all.
It is one executable. You download it, point it at a GGUF model file and it opens an interface. There is no installer, no Python environment, no separate backend to configure and no account. The model runs inside the same program you are typing into, on hardware you own, which means nothing is transmitted, nothing is retained, and every question this site normally spends a listing answering is answered by there being nobody on the other end.
What separates it from the other local entries here is the writing side. LM Studio and Ollama are model runners with a chat box. KoboldCpp ships chat, adventure, instruct and storywriter modes, plus memory, world info and author’s note fields, and it reads Tavern character cards so anything you built for another front-end still works. For long-form fiction that is a materially different product from a chat window.
It also serves an API, which makes it the usual backend for SillyTavern. That pairing, KoboldCpp running the model and SillyTavern in front of it, is the standard local roleplay stack and both halves are free.
The trade is total. The software enforces nothing because it has nothing to enforce with: it contains no model, so what a session refuses is a property of the file you loaded. Output quality is your model choice, not the program’s doing. There is no support, no warranty and nobody to complain to. And the API it serves is a door: keeping it on your own machine is the default, and opening it to a network is a decision whose consequences are entirely yours.
How KoboldCpp compares
Every figure on the right is computed across the 37 tools ClickTug currently tracks, at the moment this page was built. They are facts about this catalogue rather than about the market, and they move as it grows.
| Measure | KoboldCpp | Across ClickTug |
|---|---|---|
| Starting price | Not published | $11.99 median of 17 that publish one |
| Publishes a price | Yes | 26 of 37 tracked |
| Free tier | Yes | 30 of 37 tracked |
| Names its operating company | Yes | 33 of 37 tracked |
| States a training position | Yes | 18 of 37 tracked |
KoboldCpp compared with the alternatives
Every cell is read from the same records as each tool's own listing, so nothing here can claim something its page denies. Rows needing an account to confirm are left out entirely rather than guessed at, and live in each listing's feature matrix instead.
| KoboldCpp | SillyTavern | LM Studio | |
|---|---|---|---|
| Starting price | Free | Free | Free |
| Free tier | Yes | Yes | Yes |
| Card to start | No | No | No |
| Account required | No | No | No |
| Runs on your hardware | Yes | Yes | Yes |
| Image generation | No | Yes | No |
| Video generation | No | No | No |
| Voice | No | Yes | Yes |
| API | No | No | Yes |
| Mobile app | Yes | Yes | No |
| Trains on your content | States no | States no | States no |
| Account deletion | In account | In account | In account |
| Company named | Yes | Yes | Yes |
| Position on minors | N/A | N/A | N/A |
KoboldCpp vs SillyTavernFree
Choose SillyTavern instead if you want far richer roleplay tooling, lorebooks and group chats, and do not mind pairing it with a separate backend such as this one.

KoboldCpp vs LM StudioFreemium
Choose LM Studio instead if you want a graphical model browser and a more guided setup, rather than a single executable you point at a file you found yourself.
Quick answers about KoboldCpp
Generated from the same records as the tables above, so an answer here cannot contradict a figure there. Questions only appear when the answer says something specific to this product.
- Is KoboldCpp free?
- There is a free tier. The whole program. No paid version, no account, no service to subscribe to.
- How much does KoboldCpp cost?
- No price is published. Free and open source. The llama.cpp and GGML libraries underneath are MIT licensed and KoboldAI Lite, the bundled interface, is AGPL-3.0. There is no paid edition.
- Does KoboldCpp require a credit card to start?
- No card is required to reach the free layer. One is needed for any paid plan.
- Does KoboldCpp offer refunds?
- Nothing is sold, so no refund terms exist.
- Does KoboldCpp have an app?
- Yes, on Android.
- Can KoboldCpp run locally?
- Yes. It runs models on your own hardware, so prompts and output never leave the machine and the retention question does not arise.
- Does KoboldCpp train on my conversations?
- The vendor states it does not use user content to train models. That is a written commitment, and rarer in this category than it should be.
- Can I delete my KoboldCpp account?
- Yes, through a control in the account rather than by asking support.
- Can I use KoboldCpp without an account?
- Yes. The service can be reached without registering, which almost nothing else in this directory permits.
- Is KoboldCpp actually uncensored?
- ClickTug records no documented output filter, which is a different claim from having no rules: its terms still prohibit a specific list of conduct, set out above.
- What company owns KoboldCpp, and where?
- KoboldCpp project, maintained by LostRuins, Not applicable, open-source project. Publishing an identifiable counterparty is worth noting: several tools in this directory name no company at all.
KoboldCpp FAQ
Is KoboldCpp free?
Yes, entirely. The llama.cpp and GGML libraries it is built on are MIT licensed, and KoboldAI Lite, the interface it ships with, is AGPL-3.0. There is no paid edition, no subscription and no account. Models are downloaded separately and the widely used ones are free as well.
Does KoboldCpp need a GPU?
No. It runs on CPU alone, on GPU, or with some layers offloaded to a GPU and the rest on CPU, which is what makes it usable on ordinary machines. It also ships compatibility flags for older processors. A GPU makes generation faster rather than possible.
Is KoboldCpp uncensored?
The program applies no filter, because it contains no model. Whether a session refuses anything depends entirely on the GGUF file you loaded: some models are heavily aligned and some are not, and that choice is yours. It is a more honest answer than a hosted product can give, and it puts the responsibility for what is generated on you.
What is the difference between KoboldCpp and SillyTavern?
KoboldCpp runs the model and gives you an interface, in one executable. SillyTavern is only an interface and needs a backend, which can be KoboldCpp. If you want the simplest possible local setup, use KoboldCpp alone. If you want lorebooks, group chats and deeper roleplay tooling, run KoboldCpp as the backend and SillyTavern in front of it.
Does KoboldCpp send my writing anywhere?
No. The model runs inside the same program on your own machine, so prompts and output stay local. There is no vendor, no telemetry requirement and no account. The exception is deliberate: it can serve an API, and if you expose that to a network you have made a choice with consequences you own.
Can I use my existing character cards with KoboldCpp?
Yes. It loads Tavern character cards, so characters built for SillyTavern or other front-ends in that lineage will work here. It also provides memory, world info and author's note fields for steering a long session, which is the same vocabulary those tools use.
How we checked KoboldCpp
- Checked
- 10 August 2026
- Documents read
- 1
- Claims checked
- 0
- Documentation gaps
- 3
What we did
- Read every policy document linked from this page, in full
- Loaded the pricing page, and re-loaded it in a rendering browser where it was empty
- Checked the homepage against the pricing and policy pages for disagreement
- Ran the vendor's own homepage through ClickTug's excluded-terms gate
- Searched for reporting, incident-database entries and independent testing
What we have not done
Everything below needs an account, and ClickTug does not hold one here. These are recorded as not tested rather than guessed at, which is why they are absent from the tables above rather than marked "no".
- Signup completed
- Email verification required
- Card required at signup
- First response generated
- Long-term memory
- Voice feature
- Character creation
- Delete-account control
- Chat export
- Cancellation flow
Verified ClickTug observed this directly on the vendor's own pages.Documented The vendor states this in a document we have linked.Not documented We read the document that would carry this and it is absent.Not tested Checking this needs an account. We have not held one, so we have not checked.
Sources for this listing
ClickTug last checked these facts on 10 Aug 2026 against 1 vendor source. Pricing and data policies in this category change within weeks, so treat the date as part of the fact.
Something wrong or out of date? Report this listing. If this listing concerns you personally, use our removal request form.